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» Author: Nick Kouvaris
» Title: Znax
» Description: Znax is a board game. Click 4 tiles of the same color and form squares as big as you can. You will erase all the tiles inside the square and collect points. Get maximum score if you make a square with game edges.
» More by:Nick Kouvaris
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» Author Agence WOP Digital Agency
» Title: Electricdrum
» Description: French WOP Agency, 3D websites, Flash (Papervision, Away 3D), event or institutional projects. The agency operates on all digital projects: consulting, design, graphic design, development, online communication. The WOP agency follows you on the implementation of original, creative and optimized digital projects.
How to create a 360 image with public domain tools, and wrap it in
a custom player
Introduction
In this tutorial you will learn how to create a Virtual Reality 3600 player similar to the
one displayed here:
Looking at the success of VR players such as QuickTime and iPix, I was
annoyed by the huge download of one (QT) and the licensing limitations of the
other. I will show you how you can use a simple digital camera to create your own
VR images. Here are the ingredients:
A digital camera - Even a digital video camera (!) I took my
first VR images with the Sony TRV-10 which is a video camera with limited
still capabilities. I now use my Sony Mavica DC series. A tripod will save you
a lot of work!
An image assembly program - Any program that will create a
JPG file will do. Don't try messing with custom applications that require
licensing fees for the images because there are some good products out there.
My personal favorite is PanaVue's
ImageAssembler for $64.00.
This tutorial - I have seen very few examples to this
technique, and spent hours perfecting it so read on!
To explore one hidden neat feature of this VR player, click once on the movie, then use the “SHIFT” and “CTRL” keys to zoom in and out of the image. The zoom capability is documented elsewhere on Flashkit and is essentially accomplished by increasing the _width and _height of the image. There is a little catch to this: You must zoom around the location of the viewing window otherwise the zooming looks more like an unnatural “growth rather than zoom in. The zoom capability will be the subject for a separate article.