-File -> New... (CTRL+N) -> Flash Document (so, just what you would do normally) -> Ok.
-Click on frame1 on layer1 to select it.
-Window -> Components (CTRL+F7) -> FLV Playback - Player 8 -> FlvPlayback -> doubleclick -> you can exit the components window if you please.
-Leftclick on the component.
-Activate the parameters tab.
-Change the 'contentPath' to the location of your flv. Make sure the 'Match source file dimensions' box is checked.
-Change the 'skin' to 'none' or what you prefer.
-Activate the Properties Tab.
-Modify -> Document... (CTRL+J) -> change the default demensions: W(idth) and H(eight) to the values inside the properties window. -> Change the Frame Rate to the same of your movie, ex. 25 fps -> Ok
-Change both the X and the Y in the properties tab to 0.
Scripting
-Select frame1 on layer1.
-Window -> Actions (F9) -> paste alle script
//create an empty var, ready for XML content.
var xmlContent:XML = new XML();
//ignore empty elements like instead of
//formatting them to etc.
xmlContent.ignoreWhite = true;
//the first frame is the first frame where the movie starts playing..
//so start with index 0
i = 0;
//every frame in the flash file is a frame of the flv movie because we synched those
//so we can change the cooords of the animation in refference
//to the coords in the xml file each time the flash file enters a new frame
onEnterFrame = function () {
//The flv might be playing before the xml is loaded but shit happens
if (xmlIsLoaded == true) {
//if the animation is out of synch with the flv..
offset = -Math.round(25/2);
//assign the framenumber to a variable
newNumber = xmlContent.firstChild.childNodes[3].firstChild.childNodes[i+offset].childNodes[0].firstChild.firstChild.nodeValue;
//assign the new x cooord to a variable
newX = xmlContent.firstChild.childNodes[3].firstChild.childNodes[i+offset].childNodes[1].firstChild.firstChild.nodeValue;
//assign the new y cooord to a variable
newY = xmlContent.firstChild.childNodes[3].firstChild.childNodes[i+offset].childNodes[2].firstChild.firstChild.nodeValue;
//if there are still framenumbers in the xml file then actualy give the movieClip it's new position
if (newNumber != undefined) {
theMovingObject._x = newX;
theMovingObject._y = newY;
//Track(newNumber+","+newX+","+newY);
}
}
//Increment the number with one for each time a frame is entered.
i++;
};
//If the xml file is loaded into flash then...
xmlContent.onLoad = function(loooaded:Boolean) {
if (xmlContent.hasChildNodes()) {
//Only start doing things with the xml when it's loaded already,
//else we're only going to get a big pile of nonesence and maybe bugs.
xmlIsLoaded = true;
//As you might have seen or not, there is a pile of useless thingies
//in the xml file, so when the xml is loaded
//get rid of the useless elements in it.
xmlContent.firstChild.childNodes[3].firstChild.firstChild.removeNode();
xmlContent.firstChild.childNodes[3].firstChild.firstChild.removeNode();
xmlContent.firstChild.childNodes[3].firstChild.firstChild.removeNode();
xmlContent.firstChild.childNodes[3].firstChild.firstChild.removeNode();
xmlContent.firstChild.childNodes[3].firstChild.firstChild.removeNode();
xmlContent.firstChild.childNodes[3].firstChild.firstChild.removeNode();
xmlContent.firstChild.childNodes[3].firstChild.firstChild.removeNode();
xmlContent.firstChild.childNodes[3].firstChild.firstChild.removeNode();
xmlContent.firstChild.childNodes[3].firstChild.lastChild.removeNode();
xmlContent.firstChild.childNodes[3].firstChild.lastChild.removeNode();
xmlContent.firstChild.childNodes[3].firstChild.lastChild.removeNode();
xmlContent.firstChild.childNodes[3].firstChild.lastChild.removeNode();
} else {
//If the file is unreadable, then let me know
//there is a big chance that you missed my note earlier in my tutorial
//about that new-versions-of-excel xml thingy.
Track("XML loading-errorblah");
}
};
//Start loading the xml file wherein we'd put all
//coordinates and stuff from After Effects
xmlContent.load("07positions.xml");
-Create a movieclip called 'theMovingObject' with your object in it. Like the icecube or the helmet with the propellor on it in the examples I brought up earlier.
-Insert -> New symbol(CTRL+F8) -> make it available for actionscript.
-Make sure it also has the instance name 'theMovingObject'.
And that's it! Sort of... =) hope it was of 'some' use.