A Flash Developer Resource Site














Internet Commerce

Partners & Affiliates














Developer Channel

internet.com


Featured Flash FLA
Gallery Downloads 11303 Flash Movies | 7 New Flash Movies Added
What's New | Top 100

Featured FLA

» Author: Nitin Tikhe
» Title: Cart
» Description: This Animation Tut is a fun and useful for kids below 15 years. Watch the Flag, Doors, Stick and Horse movements.
» More by Nitin Tikhe


Random FLAs | Add Flash Movie
Featured Flash Site
Gallery Downloads 6008 Flash Sites | 0 New Flash Links
What's New | Top 100 Flash Site

Featured Site

» Posted in the Flash Kit Links section
» Title: Banana Swimwear
» Description: This is a banana swim wear interactive catalog we designed and animated in Flash


Random Links | Add your own Flash Related Links
Flash Tutorials 1255 Tutorials 7 New Tutorials Added!
What's New | Top100

» Make flash video player for broadcasting live streaming video / TV on website
» How to convert the project file of Flash Demo Builder 2.0 into FLV file
» FLV to PSP for Mac - How to convert YouTube video to PSP on mac
» How to Convert FLV to MP4 for Playback on iPod
» how to download and convert youtube video to AVI with Leawo Free FLV converter
» Flash Multi-player Game Tutorial - TicTacToe
» How to make Flash elearning tutorials with screen recorder?
» Fader API:Slideshow with MovieClips on stage
» How to convert MS PPT file into an FLV File
» Unknown Tag: Title10
Random Tutorial | Add Site

Network Design Manager
The Computer Merchant, Ltd
US-VA-Hampton

Justtechjobs.com Post A Job | Post A Resume


Tutorials Home What's New Top Rated Submit myTutes Random!

Search Tutorials


Categories Appearing and Disappearing Solar Boxes
Author: Kevin Ford | Website: http://www.solarburst.com/ |

 
Page 8
«prev 1 2 3 4 5 6 7 8 9 next»

Actions IV - Frame 2 - Explanation of Actions

Duplicate Movie Clip ("/box", "box"&d, d)
Set Property ("box"&d, X Position) = origx + d*sizex
GetProperty("box"&d, _x) > squares*sizex + origx - 5
   Set Property ("box"&d, Y Position) = origy + sizey
   Set Property ("box"&d, X Position) = origx
   If (n < squares)
     Set Property ("box"&d, X Position) = origx + n*sizex
     Set Variable: "n" = n+1
   Else If (ntwo < squares)
     Set Property ("box"&d, Y Position) = origy+2*sizey
     Set Property ("box"&d, X Position) = origx + ntwo*sizex
     Set Variable: "ntwo" = ntwo+1
   Else If (nthree < squares)
     Set Property ("box"&d, Y Position) = origy+3*sizey
     Set Property ("box"&d, X Position) = origx + nthree*sizex
     Set Variable: "nthree" = nthree+1
   Else If (nfour < squares)
     Set Property ("box"&d, Y Position) = origy+4*sizey
     Set Property ("box"&d, X Position) = origx + nfour*sizex
     Set Variable: "nfour" = nfour+1
   End If
End If
Set Variable: "d" = d+1
If (d = 46)
   Go to and Stop ("stopboxes")
End If

Above are the actions for this frame. Essentially, this frame is played over and over again until "d" is equal to 46. Everytime this frame is played, "d" is increased by 1. It is the "Goto and Play (_currentframe - 1)" command in Frame 3 of this layer that repeatedly returns the movie to this frame, thus increasing "d" by 1 each time.

The first If statement tracks the position of the newly duplicated "box"&d instances. Written out you have "If (GetProperty("box"&d, _x)> squares*sizex + origx - 5" where "squares" is equal to the number of boxes you want across the screen and by subtracting 5 you don't create an extra box. As soon as the x position of the new instance is greater than the x position where you would prefer to have a new line start then the new instance is placed on the next line to continue covering the screen with boxes in an orderly fashion.

The Set Property commands below the first If statement places the new "/box"&d instances on a new line. It places the new instance back to "origx" and the new y position becomes "origy" plus "sizey", or directly underneath the initial "box" instance. The remaining If statements control the placement of the boxes on the screen. Where we find "n" being used, the new box instances are placed one next to another across the screen, as long as "n" is less than the number of "squares" you want across the screen. As soon as "n" becomes greater, the "else if" statements begin. "ntwo", "nthree", "nfour" are variations on "n". And so it continues until 46 box instances have been created ("d" = 46).

The number 46 derives from what the example needs to cover the space. With 9 boxes across and 5 lines high, as soon as "d" equals 46, the program is instructed to go to the frame labeled "stopboxes" where there is a "stop" command.


«prev 1 2 3 4 5 6 7 8 9 next»

» Level Advanced

Added: : 2000-10-04
Rating: 7.46 Votes: 24
Hits: 13942
» Author
Kevin Ford is a part time web designer who is looking to make it a full time occupation. After being introduced to Flash, he has come to fully appreciate its powers of web design.
» Download
Download the files used in this tutorial.
Download (68 kb)
Get conversion and unzipping tools for PC and Mac here!

» Forums
More help? Search our boards for quick answers!

Please rate this tutorial, 10 is the top rating, you can also click the comments link to read/write a review.
10 9 8 7 6 5 4 3 2 1
Read or Post Comments