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Actions II - Frame 2 - Duplicating the MovieClip In Frame 2 of the main timeline again go to Properties and then Actions. This is where the ChangingBox movie ("box" instance) is duplicated across the screen. In the Actions section, click on Duplicate Movie Clip. Make sure "Duplicate Movie Clip" circle is blocked, then add the target you want to duplicate ("/box"), the new name which will be "/box"&d (make sure it is marked as an expression and not literal), and the depth to which it should be duplicated: d, another expression. We now need to set the x position of the newly created boxes. To do this a Set Property command is added which should read: Set Property ("/box"&d, X Position) = origx + d*sizex (this should be an expression). To refresh and explain, "origx" is the x location of the "box" instance, "sizex" is the width of the "box" instance and "d" at this time is equal to 1. Doing the math this places the new instance just created ("/box1") next to the original instance "/box". At this stage it will be more conducive to copy the remaining action scripting commands in. The actions screen should read as follows: Duplicate Movie Clip ("/box", "box"&d, d)
Set Property ("box"&d, X Position) = origx + d*sizex
GetProperty("box"&d, _x) > squares*sizex + origx - 5
Set Property ("box"&d, Y Position) = origy + sizey
Set Property ("box"&d, X Position) = origx
If (n < squares)
Set Property ("box"&d, X Position) = origx + n*sizex
Set Variable: "n" = n+1
Else If (ntwo < squares)
Set Property ("box"&d, Y Position) = origy+2*sizey
Set Property ("box"&d, X Position) = origx + ntwo*sizex
Set Variable: "ntwo" = ntwo+1
Else If (nthree < squares)
Set Property ("box"&d, Y Position) = origy+3*sizey
Set Property ("box"&d, X Position) = origx + nthree*sizex
Set Variable: "nthree" = nthree+1
Else If (nfour < squares)
Set Property ("box"&d, Y Position) = origy+4*sizey
Set Property ("box"&d, X Position) = origx + nfour*sizex
Set Variable: "nfour" = nfour+1
End If
End If
Set Variable: "d" = d+1
If (d = 46)
Go to and Stop ("stopboxes")
End If
Also in order to better understand this, it will be beneficial to add the remaining commands in the other frames of the Flash movie. After, we will return to explain the scripting.
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