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Tutorials Tutorials » Actionscripting

Categories Detecting the Mouse Angle - Easily
Author: Jorian Cunliffe

 
Page 2
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Theory

Skip this if you want...

The basic concept is that the mouse angle will fall into 1 of the 4 quadrants, they are:

    0 -  90    (right and down)    +x +y
   90 - 180    (left and down)     -x +y
  180 - 270      (left and up)     -x -y
  270 - 360      (right and up)    +x -y

The "mouse coordinate" is the "coordinate of the mouse" minus the "coordinate of the origin"
ie. if origin(10,10) & mouse(20, -20), then the mouse coordinate becomes (10, -30). This is right and up or +x -y.

The angle is then APPROXIMATED using a simple algorithm. The algorithm will not be explained as approximations never really make "sense" - just look at the code. The movement for a bullet from the origin to the mouse is calculated EXACTLY. So for the purpose of games this is usually ok.

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» Level Intermediate

Added: : 2000-12-21
Rating: 7.19 Votes: 41
Hits: 498
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