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Author: Phil Harlow | Website:

Creating custom cursors in Flash 5

I found the other methods of custom cursors using the StartDrag command nice, but when i made more complex move i needed this function for other purpose. My way uses an alternative method with no downsides i know of, only positive things.

Start a new movie and add a new layer named "Cursor"Inside this layer draw the first frame of your cursor. Select all the contents you want to become the cursor, select Modify>Convert to Symbol. Type that name as Cursor and make sure its a Movie Clip. Now, go back to the main movie, right-click once on your cursor movie clip, then select actions. In the window enter the folowing code:

onClipEvent (enterFrame) {
this._y = _root._ymouse;
this._x = _root._xmouse;


The onClipEvent handler designates when the script will be ran. By entering enterFrame, it tells flash to run that script every time it enters a new frame (that means its always going). "this" tells it that its something about THIS movie clip. _y/_x means the x or y coordinate. _xmouse means the mouse's current x coordinate. Mouse.Hide tells it to hide that plain old windows cursor. So, in all, it says each time flash enters a frame make this x position the same as the mouse's x position and same with y and to hide the old cursor. Simple enough? ok well if you need any help im free for emails.

Hope this Helps

» Level Basic

Added: 2002-01-02
Rating: 8 Votes: 148
(10 being the highest)
» Author
Im me
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