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On a side note:Some people have told me that sound doesnt play on any other level than the main movie(_level0), actually it does, the sound object (new Sound()) has an optional parameter in which you can specify a timeline, the timeline can be a movieclip, a level or _root:
mysoundobj=new Sound(_root)If you choose to omit this parameter then the sound object is automatically created at the root of your movie(_root) but also the root of your movie on level zero(_level0) therefore i have used the "this" operator in my script above which tells the sound object to create itself on the timeline from which the script is run. I hope this was of some use to somebody, if not then nevermind.
Happy flashing peoples!
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