Search Tutorials
Create your sound movie:
function mysound(){
mysoundobj=new Sound(this) ;
mysoundobj.attachSound("idname") ;
mysoundobj.start();
}
Well the above script is a function that we can call from anywhere at any time
and it will start to play the sound specifed by the "idname", this idname is
created by choosing your sound in your library, right-click and select linkage,
in the linkage properties dialog box choose "export this symbol" and give the
sound an "idname". mysound()Now the movie we just created will contain all the sound for your movie, create as many functions as you want, infact you could use the one function for multiple sounds by adding a paramter for the function, something like this: function mysound(idname){
mysoundobj=new Sound(this)
mysoundobj.attachSound(idname)
mysoundobj.start()
}
That will tell the sound you send as a paramter to play, the above function is
called by using:mysound("idname")
Save the movie you have just created as "sound.fla" and publish your movie(swf only).
|
|||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |
|||||||||||||||||||||||||||||||||||||||||||||||||||
|