Create your sound movie:
It is a good idea for many reasons to have your sound located inside of a seperate
.swf file and load that movie into your main movie on the first frame. One reason
for this would be continous looping background music that plays regardless of
what happens in your main movie.
Ok so create a new flash movie and inside that movie on the first frame add
the following script:
function mysound(){
mysoundobj=new Sound(this) ;
mysoundobj.attachSound("idname") ;
mysoundobj.start();
}
Well the above script is a function that we can call from anywhere at any time
and it will start to play the sound specifed by the "idname", this idname is
created by choosing your sound in your library, right-click and select linkage,
in the linkage properties dialog box choose "export this symbol" and give the
sound an "idname".
The above function is activated by using:
mysound()Now the movie we just created will contain all the sound for your movie, create as many functions as you want, infact you could use the one function for multiple sounds by adding a paramter for the function, something like this:
function mysound(idname){
mysoundobj=new Sound(this)
mysoundobj.attachSound(idname)
mysoundobj.start()
}
That will tell the sound you send as a paramter to play, the above function is
called by using:mysound("idname")
Save the movie you have just created as "sound.fla" and publish your movie(swf only).
| » Level Intermediate |
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Added: 2001-02-08 Rating: 8 Votes: 100 |
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