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Tutorials Tutorials » Actionscripting

Categories Creating a preloader for use with the attachSound command
Author: FlashGuru | Website: http://www.flashguru.co.uk |

 
Page 2
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Create your sound movie:


It is a good idea for many reasons to have your sound located inside of a seperate .swf file and load that movie into your main movie on the first frame. One reason for this would be continous looping background music that plays regardless of what happens in your main movie.

Ok so create a new flash movie and inside that movie on the first frame add the following script:

 function mysound(){
 mysoundobj=new Sound(this) ;
 mysoundobj.attachSound("idname") ;
 mysoundobj.start();
}

Well the above script is a function that we can call from anywhere at any time and it will start to play the sound specifed by the "idname", this idname is created by choosing your sound in your library, right-click and select linkage, in the linkage properties dialog box choose "export this symbol" and give the sound an "idname".

The above function is activated by using:

mysound()
Now the movie we just created will contain all the sound for your movie, create as many functions as you want, infact you could use the one function for multiple sounds by adding a paramter for the function, something like this:

function mysound(idname){
 mysoundobj=new Sound(this)
 mysoundobj.attachSound(idname)
 mysoundobj.start()
}
That will tell the sound you send as a paramter to play, the above function is called by using:
mysound("idname")

Save the movie you have just created as "sound.fla" and publish your movie(swf only).

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» Level Intermediate

Added: : 2001-02-08
Rating: 8.16 Votes: 100
Hits: 2978
» Author
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