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Tutorials » Actionscripting : Basic : Page 5
Flash_MX
2003-07-04
VOTES
3
We will extend the MovieClip Class with new methods for creating dynamic MovieClips without the depth argument. By Mirza Hatipovic
Flash_MX
2003-05-29
VOTES
37
Make a crosshair that moves with the mouse, and upon mouse clicking, the crosshair leaves a bulletmark on the target, along with a gunshot sound effect. By Scott Productions
Flash_MX
2003-05-19
VOTES
9
This tutorial will show how to strip carriage returns (or any other character) from text strings by splitting the string up and then reassembling the resulting array. By Mike Lyda
Flash_MX
2003-05-04
VOTES
38
In this tutorial I will teach how to make a very similer version of the matrix code. By Ori Cohen
Flash_MX
2003-04-07
VOTES
12
Ever have so many children in a node, and hate to use: "nextSibling" 16 times? Here are 3 simple functions that will brighten your day By Ed Haack
NA
2003-03-22
VOTES
32
A neat little preloader that's all you'll ever need... By murraybiscuit
Flash_MX
2003-03-02
VOTES
15
I will show you how easily you can implement the alert function in Flash and use it as a native flash method. By Mirza Hatipovic
Flash_MX
2003-03-01
VOTES
31
In this tutorial I will explain how to make a cross heir for a first person shooter By Ori Cohen
Flash_MX
2003-03-01
VOTES
9
In this tutorial I will explain the basics of If Statements. This is a very simple tutorial. By Ori Cohen
Flash_5
2003-02-10
VOTES
37
This "Tutorial" shows some basic commands of actionscript, that is vital for action script to work. These are some very BASIC commands for newbies to AS. By Scott Productions
Flash_MX
2002-12-18
VOTES
247
A tutorial on how to make a preloader using the getBytesLoaded() and getBytesTotal() variables. By Chris Berry
Flash_MX
2002-11-01
VOTES
89
1. Drag an object
2. Stop dragging an object
3. Swap object depths
4. Set up a drop target
5. Make your object return to it's original location when it misses it's target 6. Make your object lock into place, when it hits it's target By estudioworks
2. Stop dragging an object
3. Swap object depths
4. Set up a drop target
5. Make your object return to it's original location when it misses it's target 6. Make your object lock into place, when it hits it's target By estudioworks

