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Author: Eddie Carroll | Website: http://www.flashkit.com


"To defeat the enemy you must think like the enemy"

Learning to program is really all about perspective. Approaching actionscript from a designers perspective isn't much help because we see the world as subjects, form and content (and layers :). To successfully program, you need the cold, hard problem solving perspective of a programmer. You need to identify the problem (task) then set about creating a step-by-step solution. That's all Actionscript is. A step-by-step list of instructions, the computer executes in order to accomplish a task. This list can be as simple or as complicated as you like. For instance the command,

Go to and Play (1)

is a very simple instruction. When the playhead reaches the frame containing this action it executes and jumps to the first frame of the movie. Programming is essentially a problem solving task and is best approached by breaking down the problem into its major subproblems and by solving the subproblems, you ultimately solve the whole problem.

Definition: Programmers call step-by-step instructions, "Algorithms". It is an algorithm that is used to form the basis of a computer program.

In this tutorial we will work through a real life example to help you relate to how a programmer thinks. Then we'll work on solving an actionscript problem. By the end of it you should have a better understanding of how to develop actionscript! In next few pages you will develop an understanding of the mental processes needed for programming. A process which usually takes years of dungeon and dragons, fizzy drinks and babylon 5 re-runs to develop.

But before we go any further I must stress - Practise Makes Perfect!!!

» Level Basic

Added: 2000-10-06
Rating: 9 Votes: 99
(10 being the highest)
» Author
Eddie was a Content Editor at Flashkit.com and is actually a sentient Gateway Solo 2150xl notebook that suffers from acute lysdexia and caffeine addiction. He is carried on the shoulders of a semi-autonomous human called "Body".
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Download the files used in this tutorial.
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