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Author: Paul Price

Controller Clip

A controller clip is an MC that uses clipEvents to control other clips on the stage. Some people simply use a blank clip as their controller clip, I chose not to do this because I am lazy and didn't feel like hitting F8 to make such a clip. Instead I just dragged a letter clip on the stage and used it as my controller clip, I set its visibility to 0 to ensure that it isn't seen. Well that's about it. All of this talk has set you for the disappointingly simple scripts that follow.


onClipEvent Scripts for Controller Clip

onClipEvent (load) { 
//loop through input fields and throw their text into the  message array 
//NOTE: You can just the message array with your own messages and  nix the input fields 
messages=new Array(); 
for (c=0;c<=2;c++){ 
//hide this clip because it should not been seen 
//initialize  variables 
onClipEvent (enterFrame) { 
//Loop through array one frame  at a time. 
if (i‹messages[x].length){
//attach clips and set letters and spacing	
//short hand
with (_root["lettery"+i]){
//Once the clip is attached increment i by 1
//Make sure i isn't greater than message 
else if (i >=messages[x]Length){ 
if (z>=_root.controller._totalFrames){ 
/*The above line  makes sure that the last clip has 
finished its animation before it removes the old clips*/
for (k=0;k‹messages[x]Length;k++){
//Remove old clips
//increment our message array value because the first item is finished
/*Once all of the messages have played, do something. 
You can just reset variables to keep it cycling.*/
If (x>=messages.length){ x=0; _root.gotoAndStop(1);}
 //Reset variables 
z=0; i=0; 
 //Keep track of frames entered 
//Buy my book, The Real Work: Essential Sleight of Hand for Street Operators.  
//Visit http://www.chapterzero.org for more info.
» Level Intermediate

Added: 2001-11-08
Rating: 7 Votes: 202
(10 being the highest)
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