Step 11 : repositioning with the new level settings:
The code will be explained soon. Set up a new layer and call it extra counter, insert a keyframe at frame 2 and add the following code.
Set Variable: "newcounter" = newcounter + extra_time
This code is setting up the counter and using the variables as our figure to add it up, so if the select medium it will add up in fives if they choose hard it will add up in 10s and if they choose easy it will add up in 1s, so the harder it gets the quicker it will count up. You now need to introudce a cut off point by which when it reaches it, the target object will be repositioned. This code re adapts the counter so that when it reaches twenty which is our cut-off point if will reset to 0, starting the process again.
If (newcounter > 20) Set Variable: "newcounter" = 0 End If
This is the code that will reposition the `Target` around the screen, when the counter reaches 20 it will select a random point on the screen and move it there without us clicking. As you can see it is almost the same as the code we used on the actual target.
If (counter = 20) Set Property ("/target", X Position) = Random ( 300 ) Set Property ("/target", Y Position) = Random (300 ) End If
Once you have inserted this code you will see that depending upon the level you choose it will reposition itself around the screen without the user doing anything.
|» Level Intermediate|
Rating: 8 Votes: 51
|No details available.|
|Download the files used in this tutorial.|
|Download (650 kb)|
|More help? Search our boards for quick answers!|