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Author: n8 | Website: http://www.alloyedband.com
First, you'll need to make a movie with a text box in it. The movie (or at least the section that will contain the timer) should be the same amount of frames as your framerate is set to (12 fps by default). The text box should have a name in the "variable" field. You'll use this name in the code where I used "timetil" (you'll see later). Then simply put the action script in.

For displaying the time, use the following actionscript anywhere in those 12 frames...
currentDate = new Date(); eventDate = new Date(Year,Month-1,Day,Hour,Mins,Secs,Millisecs); var sum = 0; total = eventDate-currentDate; days = Math.ceil((total)/(1000*60*60*24)) - 1; sum += days * (1000*60*60*24); hours = Math.ceil((total - sum) / (1000*60*60)) - 1; sum += hours * (1000*60*60); minutes = Math.ceil((total - sum) / (1000*60)) - 1; sum += minutes * (1000*60); seconds = Math.ceil((total - sum) / (1000)) - 1; if (seconds == 60) seconds = "00"; if (length(minutes) == 1) { minutes = "0" + minutes; } if (length(seconds) == 1) { seconds = "0" + seconds; } timetil = (days+" days, "+hours+":"+minutes+":"+seconds+" until our next performance!"); ... You can basically copy and paste that code. It should be pretty univeral. You'll need to change the values of the "eventDate = new Date(..." to an actual date in the format: yyyy, mm, dd, hh, mm, ss, ms Keep in mind that your Month value needs to be 1 less than the actual month. Ex: March would be 2, January 0, etc.

After that, all you need to do is make those 12 frames loop over and over again. It will display like a realtime clock counting down until the event!
» Level Intermediate

Added: 2006-02-23
Rating: 6 Votes: 10
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