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Author: Joe Fouts | Website: http://www.saydesign.com/

6. Ok, so now you want to do the actual collision detection. It will take some planning to decide where you want to handle that from in a real life situation. BUT, it this situation, since we may have multiple enemies, we will have the enemy do the detection. So, edit your enemy movie and insert an extra frame. This is because we will want this movie to loop and keep checking for collision.

7. Now in the first frame of your ENEMY movie, enter the following code:

flag = this.hitTest("/ship"); if (flag == true) { tellTarget ("/") { gotoAndStop 
    ("hit"); } } 

You do this by selecting setVariable from the Actions menu. Then in the Variable section, enter: flag

and in the in the Value section, enter: this.hitTest("/ship")

8. Then after that line of code, enter the following:

if (flag == true) { tellTarget ("/ship") { gotoAndStop (2); } } 

This is the code that will tell your ship movie to explode upon collision.

9. That's really all there is to it! Have fun!

» Level Intermediate

Added: 2001-02-02
Rating: 6.06 Votes: 62
(10 being the highest)
» Author
Joe Fouts is an affillitate of Say Design. He has extensive experience in both Flash 4 and 5. His objectives are to expand his programming knowledge and help others to do the same.
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