Search Tutorials
Enter Clip InformationYou may embed three items of clip information, including the title and author. These are embedded in the SWF to identify your clip, and can be accessed from a larger Flash movie (such as a media player) like any variable.Here you may also choose to make your video link to a URL, by checking the "Link" box and entering a URL and a browser target (no entry for browser target means that the link will open in the same browser window). Set SWF OptionsIf you are loading or importing your video into a larger Flash movie, the SWF framerate of your video must be the same as the framerate of your larger Flash movie. Otherwise, if your media has audio, your larger site will play back at the speed of the media file; if your media is video-only, your media file will play back at the speed of the website.Your SWF framerate must be at least equal to, or a multiple of, your video framerate (which you specify under the Video tab). There are three additional options relating to the SWF file itself. First, you may opt to protect your SWF from import into Flash. People who attempt to import a protected SWF into Flash will receive an error and be unable to do so. Do not do this if you intend to import your video into a larger project within Flash. Protected SWFs may be used in larger Flash movies with the Load Movie function. Second, you may choose to have your SWF loop. When checked, this option will cause your media to loop automatically and infinitely. Otherwise, your SWF file will play once and stop on the final frame. Third, you may select "Unload movie at end". If you check this box, your SWF movie will automatically unload once it has finished playing. This will return all the RAM the SWF Player has used back to the system. It will also mean that the unloaded media file must be re-loaded prior to being viewed again. Set Custom VariablesIf you wish your media file to hold additional custom variables (to denote additional clip information, or to set variables to interact with larger Flash movies), you may do so by entering a variable name and its value, and selecting "add". This will add the new variable to the list in the window. Once a variable is in the list, you may update or delete it by selecting the variable and clicking the appropriate button.For example, you may create a variable encode_date and set it to 2001_03_15. Once your clip is encoded, this variable would then have the full name _level0:encode_date. If you loaded your movie into a larger Flash movie, into a movie clip called video on the top level of that movie, level0/video:encode_date would equal the string, 2001_03_15. Variable names and values in Flash may contain letter, numbers and underscores (_). They may not contain punctuation or other special characters. All spaces in variable names and values are automatically removed by Flix.
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|