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Import the MOV The first step is to import the MOV you wish to use into the flash stage. For this step, forget about where you eventually want to use the MOV and just open a new movie on the flash stage. Click the first keyframe and use File->Import to bring the MOV into flash. You will see just the first frame of the MOV on the stage. This is normal. At this point, I would size the flash movie to the same dimensions as the MOV image on the stage. This is not required, but if you do not do this, you will have a border around your movie at a later stage. To import the rest of the MOV frames into flash, you must now expand your movie to the same number of frames as contained in the MOV file. Do this using either the F5 key or the Insert->Frame menu. Add enough frames for the full length of your MOV. What? You don't know how many frames are in your MOV? Well, just keep clicking till you think you have enough. You can click the mouse on a frame in the time-line, which will now display the corresponding frame from the MOV, to check your progress. When you run out of frames in the MOV, flash will begin to display an "X" in a box to show an empty frame. These empty frames should be deleted unless you wish to add empty space to the end of the movie for titles or some other purpose. You should now have your entire MOV imported into flash, frame-by-frame, and you may now go back to frame 1 of the time-line and view the results by either pressing Enter or using the ">" Key to advance through the frames. However, flash is still linked to the MOV file and is using that link to display the images. The images are not really imported into your movie at this point.
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