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Tools - No.s 21 to 31 21. Mirror Selected Objects - This will flip a selected object on the axis you select. 22. Array - This is a dedicated tool for cloning and precisely transforming and positioning groups of objects in one or more spatial dimensions.
Spacing Tool - This distributes objects based on the current selection along a path defined by a spline or a pair of points. 23. Align - Enables you to align the current selection to a target selection.
Place Highlight - Enables you to align a light (or an object) to another object so that its highlight (or reflection) can be precisely positioned. Align Camera - Lets you align a camera to a selected face normal. Align to View - Lets you align the local axis of an object or sub-object selection with the current viewport. 24. Named Selection Set - Allows you to name a selection set and recall the selection for later use. 25. Open Track View - With Track View, you can view and edit all the keys that you create, you can also assign animation controllers to interpolate or control all the keys and parameters for the objects in your scene. Some of the functions in Track View, such as moving and deleting keys, are also available on the Track Bar near the Time Slider. 26. Open Schematic View - This is a window that lets you see everything in your 3DS MAX scene as a node on a graph. 27. Material Editor - The Material Editor provides functions to create and edit materials and maps. 28. Render Scene - Use this to render you entire scene. When you select this tool you will get a pop-up box with output options. 29. Quick Render (Production/Draft) - This is generally used for previewing. It will give a fast render of any view at production or draft quality. 30. Render Type - This will render what you specify. 31. Render Last - This will render the last scene/view rendered.
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