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Author: TheOneNeo1000 | Website: http://http;//home.comcast.net/~harradons/Home.html

The first part is developing the macros. I already did and they are in the .ZIP but this part is so you know how and can tweak it to your needs. I made my macro up of 3 parts; the tracing part, the part to select the next frame, and a controller for all of them.

Open up Macro Express and load in the macros from the .ZIP. Double click on the Trace Bitmaps macro.
This is known as the scripting editor. On the right you should see this "Text Type:<%lt%>ALT<%gt%>mbtb<%lt%>ENTER<%gt%>". This is the combo required to navigate the menus to Trace Bitmap. It may be different for other versions of Flash so change as nessesary by double-clicking it.
Click on Macro Explorer at the top left to return to the previous page. Double click on Next Frame. This is slightly more complicated. First it sets the time between key strokes to make sure Flash can keep up. Increase it if you are using a slow computer or decrease for a faster computer. Next it sets the <%lt%>ALT<%gt%> key to down and presses o and f. This moves Flash to the next frame. Then it simulates the keystrokes Ctrl + A which selects everything in the frame, your object to be traced.
Finally lets look at the Trace Multiple Bitmaps macro. This controls the other two. First it delays 5 seconds to allow you to prepare for it. Then it starts a repeat loop. Set the repeat amount to the number of frames you are using. It then runs the macros with delay put in to allow for the time it takes to trace the picture. Now that you understand the macros, let's look at using them!

» Level Intermediate

Added: 2005-05-19
Rating: 7 Votes: 19
» Author
TheOneNeo1000 is an avid Flash Developer / 3D modeler / Programmer / Gamer etc. w00t
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