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Tutorials Tutorials » 3D

Categories Object VR In Flash MX
Author: Tim Murray | Website: http://www.gmg.com.au |

 
Page 7
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What have we got so far?

All we have done here is create a Flash MX movie that contains a movie clip named qtvr that has 3 layers (actions, driver, and mov), and on the mov layer we have imported a QTVR movie (or any movie file that contains a rotating object).

We changed the frame rate of the Flash MX movie so that we would make each frame in the timeline contain one frame of the QTVR movie. The plan is to scrub back and forth along the timeline as your site visitor moves their mouse over the movie. This is why we needed the "Synchronize video to Macromedia Flash document frame rate" checked.

If you preview your movie now (Ctrl+Enter), you will see a rotating object. In our case it is a spinning helmet. Not really what we want, but it's a start.

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» Level Advanced

Added: : 2003-12-16
Rating: 8.26 Votes: 76
Hits: 1651
» Author
Tim is a co-director of the Glasson Murray Group, providing quality graphic design, illustration, 3D visualisation, interactive environments, virtual reality, multimedia and website services.
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