Designing the player
First, we are going build a container Movie Clip for our Object VR player.
Start Flash MX and create a new file. Save it and call it something that relates to your site. We picked "spin-me.fla".
Rename Layer 1 to qtvr.
Now, create a Movie Clip symbol, name it appropriately. We called it "qtvr". This is where we will import our QuickTime Object VR movie and place our controlling ActionScript.
The next step is to create our layers as follows:
The actions layer is for the mighty stop() command. The driver layer will hold our dummy movie (a movie that doesn't really do anything) so that we can put an enterFrame event handler on it. And the mov layer is for the QuickTime Object VR movie that we will import soon.
Go back to the "Scene 1" root. Open the Library window (F11) and drag the qtvr Movie Clip that we just created on to the stage.
Save it at this point.
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|Tim is a co-director of the Glasson Murray Group, providing quality graphic design, illustration, 3D visualisation, interactive environments, virtual reality, multimedia and website services.|
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