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Author: Tim Murray | Website: http://www.gmg.com.au

Useful reading

Our Object VR player will be a self-contained SWF file with your video file of a rotating object embedded in it. The movie will need to be imported a little later on in this tutorial, so now would probably be a good time to have a quick look at how to import video into Flash MX. You will find it in "Using Flash > Using Imported Artwork and Video > Importing video" in the contents of your online help. Be sure to read the whole section – you never know what might be useful!

We will also be mucking around with the frame rate of the Object VR player. See "Using Flash > Working in Flash > Using the Property inspector to change document attributes" in your help file for more info.

Testing the movie that we are developing will also be a strong part of this tutorial. In this case we will be focussing on the Output window. You'll find it here "Using Flash > Testing a movie > Using the Output window" in the contents of your online help, but you can read the whole "Testing a movie" section if you want.

The last thing you should check out is the trace() ActionScript command. You'll find it here "ActionScript Dictionary > T > trace" in the contents of your online help. Learn to love the trace, and use it fearlessly.

» Level Advanced

Added: 2003-12-16
Rating: 8 Votes: 76
(10 being the highest)
» Author
Tim is a co-director of the Glasson Murray Group, providing quality graphic design, illustration, 3D visualisation, interactive environments, virtual reality, multimedia and website services.
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