Our Object VR player will be a self-contained SWF file with your video file of a rotating object embedded in it. The movie will need to be imported a little later on in this tutorial, so now would probably be a good time to have a quick look at how to import video into Flash MX. You will find it in "Using Flash > Using Imported Artwork and Video > Importing video" in the contents of your online help. Be sure to read the whole section you never know what might be useful!
We will also be mucking around with the frame rate of the Object VR player. See "Using Flash > Working in Flash > Using the Property inspector to change document attributes" in your help file for more info.
Testing the movie that we are developing will also be a strong part of this tutorial. In this case we will be focussing on the Output window. You'll find it here "Using Flash > Testing a movie > Using the Output window" in the contents of your online help, but you can read the whole "Testing a movie" section if you want.
The last thing you should check out is the trace() ActionScript command. You'll find it here "ActionScript Dictionary > T > trace" in the contents of your online help. Learn to love the trace, and use it fearlessly.
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|Tim is a co-director of the Glasson Murray Group, providing quality graphic design, illustration, 3D visualisation, interactive environments, virtual reality, multimedia and website services.|
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