How should the player be structured?
The structure for the player is very simple:
Our main movie will have a scene containing (amongst other things) a layer (named "qtvr") with our Flash qtvr movie clip object. This is where all of our code will go.
The other movie elements that are on the stage are just plain old text, graphic, and button objects.
If you have a look at the Symbol Definitions, you can see that the qtvr Movie Clip contains the actual QTVR mov file that we import (DivingHelmet.mov in our example), and a controller Movie Clip (named "driver") that has our code to rotate the QTVR movie.
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|Tim is a co-director of the Glasson Murray Group, providing quality graphic design, illustration, 3D visualisation, interactive environments, virtual reality, multimedia and website services.|
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