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Author: Tim Murray | Website: http://www.gmg.com.au

Using the Object VR player

Let's spin something from scratch!

Create a new file and save it (we picked "spin-me.fla").

Make two new symbols, one for the QTVR movie (named "qtvr"), and the other for the driver (named "driver").

Create and name as many layers as you require, making sure you have a qtvr layer for your Object VR, and put a stop command on the last frame of your actions layer.

Put the qtvr clip on the qtvr layer of Scene 1 and open it. Make sure you have 3 layers in the timeline of the qtvr clip (from the top: "actions", "driver", and "mov").

In frame 1 of the mov layer, import your movie resource using the process we have described. Pay particular attention to frame rates and keyframe intervals.

Stretch out the driver layer to have the same number of frames as the mov layer.

Add a stop command to frame 1 of your actions layer.

Put the driver clip on to frame 1 of your driver layer and open it.

Draw a 100 by 100 box graphic in the driver clip. Get rid of the Stroke color, and set the Fill color alpha to 0%.

Go back up to your qtvr clip and select the driver Movie Clip object. Copy the appropriate enterFrame event handler (clockwise or anticlockwise) on to the driver clip.

Scale the width of the driver clip to set how far the mouse has to move to complete one full rotation of the object.

That's it! Save and publish. Nothing more to do.

» Level Advanced

Added: 2003-12-16
Rating: 8 Votes: 76
(10 being the highest)
» Author
Tim is a co-director of the Glasson Murray Group, providing quality graphic design, illustration, 3D visualisation, interactive environments, virtual reality, multimedia and website services.
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Download the files used in this tutorial.
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