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Tutorials Tutorials » 3D

Categories Lighting on 3D Objects
Author: Mr10 | Website: http://www.mr10.net |

 
Page 5
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The Code

Most of the code hangs on the light source:

onClipEvent(load) {
 this._x=414.0;
 this._y=198.0;
 // a * 3 is radius of circle -----
 a = 59;
 i = 0;
 _root.ratio=50;
 _root.convrad=Math.PI/180
 // x base & y base (in stead of 0,0)
 xb = 198.0;
 yb = 198.0;
 function SinMouseX(AngleX) {
 return Math.cos(Math.PI/180 * (_root.DgrMouseX - AngleX));
 }
 function AlphaMouseX(Z,X) {
 return ((_root.DgrMouseZ/Z) * _root.ratio + X * (100 - _root.ratio));
 }
 }
onClipEvent(enterFrame) {
 // making the light move -----
 i++;
 if (i>= 360) { i=i - 360 }
 // must be in radians (not degrees)
 theta=(_root.convrad) * i;
 // -------------------------------
 // path of lightsource -----------
 if (_root.lightsource == "manual") {
 xm = _root._xmouse;
 ym = _root._ymouse;
 } else if (_root.lightsource == "automatic"){
 xm = xb + (2 * a * Math.cos(theta) + a * Math.cos(2 * theta));
 ym = yb + (2 * a * Math.sin(theta) - a * Math.sin(2 * theta));
 }
 // -------------------------------
 // pythagoras for angle mouse & x,ybase
 xt= xm - xb;
 yt= ym - yb;
 _root.DeltaX=Math.sqrt(xt * xt + yt * yt);
 // -------------------------------
 // z is angle upwards: x,ybase -> light = radius = 180
 _root.DgrMouseZ=int(Math.acos(_root.DeltaX/180) / _root.convrad);
 _root.DgrMouseX=int(Math.atan(yt/xt) / _root.convrad);
 // -------------------------------
 // recompute flash-angles to normal-angles
 if(xt <0 && yt> 0){
 _root.DgrMouseX += 270;
 } else if(xt <0 && yt <= 0){
 _root.DgrMouseX += 270;
 } else if(xt>= 0 && yt <= 0){
 _root.DgrMouseX += 90;
 } else if(xt>= 0 && yt>= 0){
 _root.DgrMouseX += 90;
 }
 // -------------------------------
}

This is the code on the facets:

onClipEvent(load) {
 // angle of this facet -----------
 FacetZ=45;
 FacetX=63.75;
 }
onClipEvent(enterFrame) {
 XTemp=_root.light.SinMouseX(FacetX);
 // set alpha
 this._alpha = _root.light.AlphaMouseX(FacetZ,XTemp);
}

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» Level Advanced

Added: : 2001-11-06
Rating: 8.18 Votes: 203
Hits: 10852
» Author
Mr10 stands for Maarten van de Voorde, Graphic Design student from Holland. Being in his forth year he hopes to be employed by January, but for now he has some sparetime to do some free-lance assignments while graduating.
» Download
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