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Author: Mr10 | Website: http://www.mr10.net

The Code

Most of the code hangs on the light source:

onClipEvent(load) {

	this._x=414.0;
	this._y=198.0;

	// a * 3 is radius of circle -----
	a = 59;
	i = 0;
	_root.ratio=50;
	_root.convrad=Math.PI/180
		
	// x base & y base (in stead of 0,0)
	xb = 198.0;
	yb = 198.0;

	function SinMouseX(AngleX) {
		return Math.cos(Math.PI/180 * (_root.DgrMouseX - AngleX));
	}

	function AlphaMouseX(Z,X) {
		return ((_root.DgrMouseZ/Z) * _root.ratio + X * (100 - _root.ratio));
	}

	}


onClipEvent(enterFrame) {

	// making the light move -----
	i++;
	if (i >= 360) { i=i - 360 }
	// must be in radians (not degrees)
	theta=(_root.convrad) * i;
	// -------------------------------
	
	// path of lightsource -----------
	if (_root.lightsource == "manual") {
	
		xm = _root._xmouse;
		ym = _root._ymouse;

	} else if (_root.lightsource == "automatic"){
	
		xm = xb + (2 * a * Math.cos(theta) + a * Math.cos(2 * theta));
		ym = yb + (2 * a * Math.sin(theta) - a * Math.sin(2 * theta));
	}
	// -------------------------------

	// pythagoras for angle mouse & x,ybase
	xt= xm - xb;
	yt= ym - yb;

	_root.DeltaX=Math.sqrt(xt * xt + yt * yt);
	// -------------------------------

	// z is angle upwards: x,ybase -> light = radius = 180
	_root.DgrMouseZ=int(Math.acos(_root.DeltaX/180) / _root.convrad);
	
	_root.DgrMouseX=int(Math.atan(yt/xt) / _root.convrad);
	// -------------------------------

	// recompute flash-angles to normal-angles
	if(xt < 0 && yt > 0){
		_root.DgrMouseX += 270;
	} else if(xt < 0 && yt <= 0){
		_root.DgrMouseX += 270;
	} else if(xt >= 0 && yt <= 0){
		_root.DgrMouseX += 90;	
	} else if(xt >= 0 && yt >= 0){
		_root.DgrMouseX += 90;	
	}
	// -------------------------------

}

This is the code on the facets:

onClipEvent(load) {

	// angle of this facet -----------
	FacetZ=45;
	FacetX=63.75;
	}

onClipEvent(enterFrame) {

	XTemp=_root.light.SinMouseX(FacetX);

	// set alpha
	this._alpha = _root.light.AlphaMouseX(FacetZ,XTemp);

}
» Level Advanced

Added: 2001-11-06
Rating: 8 Votes: 204
(10 being the highest)
» Author
Mr10 stands for Maarten van de Voorde, Graphic Design student from Holland. Being in his forth year he hopes to be employed by January, but for now he has some sparetime to do some free-lance assignments while graduating.
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