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Introduction Welcome back, sports fans. In this little tutorial we're going to create an animation of an alien solar system, with planets and their circling moons. Cool, huh? Although this might sound complex (and this tutorial might seem a little that way at times), it's actually a fairly simple procedure, it just takes a little thinking. What I'm trying to do in these tutorials is give you, the budding animator or designer, ways of getting a little further up that vertical learning curve we all sit on. The way to follow this tute is to think more about process than about which button to press. Sure, the first time you run this tute, you will be wondering what the hell to do next. But It's structured in an instruction-followed-by-explanation method. So the next time you do the tute (and I suggest leaving it for a week then doing it again, just to concrete some of the methods), try to do the exercise just by following the instructions, not the explanations. Once you do, you're well on your way to a better method of learning not only MAX, but any 3D platform. After all, a shape is a shape, a particle system is a particle system. Maya, SoftImage and LightWave have particle systems and shapes and many other things, and you can adapt whatever process you've learned to any of these applications. Okey dokey. On with it!
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