Featured FLA
» Author: Bugra Ozden
» Title: Skatalog v9 - product catalog
» Description: Create your product catalog easly and publish on your website or Create your image gallery, documents list, portfolio. Fully XML Driven
» More by Bugra Ozden
Featured Site
» Posted in the Flash Kit Links section
» Title: Creative DW Image Show PRO
» Description: Creative DW Image Show PRO is a Dreamweaver extension which enables the user to create multimedia presentations. It combines the features of the popular Creative DW Image Show with the ability to add professional text effects to slides (similar to After Effects). The product is very customizable: the user can choose the duration of the transition effects, the slide motion start and end position, zoom and panning type for both images and texts.
Here is a property in flash actionscript not everyone knows; As a matter
of fact, even I learnt it just before making this movie. It goes like this:
Because we have assigned a array slot to each movieclip, each array becomes
like an object. Similar to java, we can have variables for each object, apart
from their properties. That is, we can have 3 variables x,y and z for each
array element to store the co-ordinates of each vertex. So let's put it to
use. What we are going to do now is give each vertex its position in the 3
dimensional world. Because flash is not equipped to do this in any decent
manner, we have a boring part of typing an awful lot of lines. We have to
give the x,y,z co-ordinates for each vertex. In this tutorial, however, it
is going to be easy as all you have to do is copy the following code and paste
it in the action script window.
Now, we need to give the location of all the vertices. So, just copy the
following code into the actionscript window of Flash:
As you can see, the values and the number of lines itself will differ for
each object and you have to experiment with this to get a rough idea of where
a -100,-100,-100 point will lie after rendering. I can explain that to you,
however, that will be beyond the scope of this tutorial. And the .x, .y, .z
are mere variables which can be assigned to an object array.
Remember when you were a kid and played those 'Join the Dots' games in the
books? Well, you are going to do that again. This time, it will be in 3 dimensions.
Here too, you will use the object array logic to store the variables. All
you have to do is specify the two points to which each line is connected.
So, we will need two variables a and b for each line. We will use the line
array. Just copy the following code and paste it into the flash actionscript
window:
The values assigned to them might be confusing, but if you see, they will
say the number of the vertex in the vertex array to which they are connected.
For example, the line 'line[0].a=0' says that it is connected to the
vertex contained in the vertex array at the location of 0. Now, if your imagination
powers are excellent and you are good in math, you will see that all this
means to describe a err... flower like object.
Be sure that all the scripts mentioned in this page and all other
previous pages are all placed in order in the first frame's actions. Also, place
the upcoming scripts in the first frame itself, until or otherwise, specified.