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» Author: Bugra Ozden
» Title: Skatalog v9 - product catalog
» Description: Create your product catalog easly and publish on your website or Create your image gallery, documents list, portfolio. Fully XML Driven
» More by Bugra Ozden
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» Posted in the Flash Kit Links section
» Title: Creative DW Image Show PRO
» Description: Creative DW Image Show PRO is a Dreamweaver extension which enables the user to create multimedia presentations. It combines the features of the popular Creative DW Image Show with the ability to add professional text effects to slides (similar to After Effects). The product is very customizable: the user can choose the duration of the transition effects, the slide motion start and end position, zoom and panning type for both images and texts.
Now that the methods are all done, there is very little coding to be done.
First, we need some variables that will change every time the frame is loaded.
You will know what each of them does in the upcoming steps. Copy the following
line and add it to the first frame's actionscript:
var ax, ay, az, oldx, oldy, bx, by, bz, nu;
Now, if you can't see the timeline, press the Tab key once to hide
all panels.
Select the 2nd frame of the Scripts layer by clicking on it.
Press Tab key again to see the actions panel.
Copy the following code and paste it into the 2nd frame's actionscripts:
rotx = (oldy-_ymouse)/2;
roty = (oldx-_xmouse)/2;
oldx = _xmouse;
oldy = _ymouse;
ax += rotx;
ay += roty;
ay += by;
ax += bx;
az += bz;
bx = 0;
by = 0;
bz = 0;
rotate(ax, ay, az);
ax++;
ay++;
az++;
if (ax>360) {
ax -= 360;
}
if (ay>360) {
ay -= 360;
}
if (az>360) {
az -= 360;
}
toScreen();
render();
The first four lines tell that the mouse has moved this much and so, add some
values accordingly to the ax and ay variables. The next six lines will be
explained later. Next, we call the rotate function to rotate the objects as
per the ax, ay and az variables. Next, we increment the three variables by
one. This is done to insure that the object keeps rotating even if the mouse
is not moving.
Because the mouse moves only in 2 dimensions, we cannot get the z rotation
values from the mouse movement itself. So, we just increment the z rotation
value automatically.
Now the next 3 if functions make sure that the ax, ay and az variables don't
cross 360 degrees.
Then, the toScreen() and render() methods to do the rest.
Then press Tab key to hide the panels. Click on the third frame in
the Scripts layer. Press Tab key again to see the panels. Now just
add one line of code to the script:
goToAndPlay(2);
This makes sure that the movie loops again and again within the two frames
and does not enter the first frame once again.
The majority of the work is done. If you want, press Ctrl+Enter to check
if all this has paid off. But wait! There is still some to go!