First time here? First time here? Newsletter Signup Newsletter
Login | Register | 651326 Members and growing!
Search tutorials
Author: V. Ramraj

The TouchUps

Now that the methods are all done, there is very little coding to be done.

  1. First, we need some variables that will change every time the frame is loaded. You will know what each of them does in the upcoming steps. Copy the following line and add it to the first frame's actionscript:
    var ax, ay, az, oldx, oldy, bx, by, bz, nu;
  2. Now, if you can't see the timeline, press the Tabkey once to hide all panels.
  3. Select the 2nd frame of the Scripts layer by clicking on it.
  4. Press Tab key again to see the actions panel.
  5. Copy the following code and paste it into the 2nd frame's actionscripts:
    rotx = (oldy-_ymouse)/2;
    roty = (oldx-_xmouse)/2;
    oldx = _xmouse;
    oldy = _ymouse;
    ax += rotx;
    ay += roty;
    ay += by;
    ax += bx;
    az += bz;
    bx = 0;
    by = 0;
    bz = 0;
    rotate(ax, ay, az);
    if (ax>360) {
    ax -= 360;
    if (ay>360) {
    ay -= 360;
    if (az>360) {
    az -= 360;
    The first four lines tell that the mouse has moved this much and so, add some values accordingly to the ax and ay variables. The next six lines will be explained later. Next, we call the rotate function to rotate the objects as per the ax, ay and az variables. Next, we increment the three variables by one. This is done to insure that the object keeps rotating even if the mouse is not moving.

    Because the mouse moves only in 2 dimensions, we cannot get the z rotation values from the mouse movement itself. So, we just increment the z rotation value automatically.

    Now the next 3 if functions make sure that the ax, ay and az variables don't cross 360 degrees.

    Then, the toScreen() and render() methods to do the rest.
  6. Then press Tab key to hide the panels. Click on the third frame in the Scripts layer. Press Tabkey again to see the panels. Now just add one line of code to the script:
    This makes sure that the movie loops again and again within the two frames and does not enter the first frame once again.

The majority of the work is done. If you want, press Ctrl+Enter to check if all this has paid off. But wait! There is still some to go!

» Level Advanced

Added: 2002-07-05
Rating: 9 Votes: 1241
(10 being the highest)
» Author
Age: 14 Profession: High School Student Location: Chennai, India(Not Indiana). Just doing it for fun. Ready to do small Freelance jobs.
» Download
Download the files used in this tutorial.
» Forums
More help? Search our boards for quick answers!


  • There are no comments yet. Be the first to comment!

  • You must have javascript enabled in order to post comments.

Leave a Comment
  • Your email address will not be published. All fields are required.
Featured Flash FLA
» Author: Inocreato
» Title: RaiseTheBlocks
» Description: Raise all the blocks to win the game
Featured Sound Loops
Image for equalize

Audio Player

» Author: TomCat Carty
» Title: The Wood
» Description: Just a little game ending or it can maybe be looped. Recorders with music box and percussion to give the feel of well, I don't know, the woods? Free to use, just credit me. thank you
Latest Font
» Author: Fábio FAFERS
» Description: I created this font for free use. Everyone can apply it in personal or business texts. Its free, but I want to be communicated in case of business use. Donations are accepted to keep the project of free fonts alive! Thank you all
Featured Sound Fx
Image for equalize

Audio Player

» Author: Davisigner
» Description: Hmm... what to say about this one? It's reminiscent of the closing notes of the opening music from the Three Stooges done in a church organ style with a closing cymbal crash. I'll give this one away gratis, but feel free to check out my free loops and potential upcoming license-mandated ones over in the respective part of Flashkit.