A Flash Developer Resource Site














Internet Commerce

Partners & Affiliates














Developer Channel

internet.com


Featured Flash FLA
Gallery Downloads 11336 Flash Movies | 2 New Flash Movies Added
What's New | Top 100

Featured FLA

» Author: Surjit Dhami
» Title: Book
» Description: Book
» More by Surjit Dhami


Random FLAs | Add Flash Movie
Featured Flash Site
Gallery Downloads 5848 Flash Sites | 0 New Flash Links
What's New | Top 100 Flash Site

Featured Site

» Posted in the Flash Kit Links section
» Title: All-American Rejects
» Description: Get to know this great band by exploring their "practice room".


Random Links | Add your own Flash Related Links
Flash Tutorials 1277 Tutorials 7 New Tutorials Added!
What's New | Top100

» Create xml slideshow with free template
» How to Insert a Multilingual Subtitle Into Your Flash Video Studio
» How to Create Cool Halloween Slideshow
» Debugging flash using the Firebug console
» Create Flash Slideshow on Blogger
» FLASH TRICKS IN WEB ADVERTISING: FLASH BANNERS
» HTML Photo Gallery Tutorial
» Create your first flash site – PART 1
» How to Make a Flash Photo Gallery
» Unknown Tag: Title10
Random Tutorial | Add Site

Sr Instructional Designer D2L-Moodle,Clearance
WSI Nationwide, Inc.
US-NJ-Fort Monmouth

Justtechjobs.com Post A Job | Post A Resume


Tutorials Home What's New Top Rated Submit myTutes Random!

Search Tutorials


Tutorials Tutorials » 3D

Categories 3D Engine for Dummies
Author: KStor

 
Page 7
«prev 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 ... next»

The Model

The model is the way our 3D object is coded, the way we define it mathematically. As I said in the introduction my 3D-engine is used mainly for lines, ie two connected points. Therefore, my model consists of two main parts: the coordinates of the points and the lines to be drawn. Added to this are the eyez, the maximum zoom value and the original zoom.

The points
The points are coded in one long variable called points. They are coded this way:

"x1,y1,z1Rx2,y2,z2Rx3...Rxn,yn,zn"

xn, yn and zn are the x, y and z coordinates of point number "n". They contain three digits, so 50 will be coded "050", 6 will be coded "006", etc.
Each point is separated by an "R" to make editing easier.
You must also create a variable named totalpoints that contains the total number n of points.

The lines
The lines are defined by the numbers of their extremeties. For example the line from point 7 to point 11 will be coded "0711". They are stored in a large variable named line:

"p1p'1Rp2p'2Rp3...Rpmp'm"

pm is one extremity of the line number m, p'm is the second extremity. Each point is coded by two digits, so point number 2 will be coded "02" and point 11 will become "11". You'll notice that as a result, my engine only accepts 99 points. If you need more, it's easy to change. However too many points will slow it down quite a bit (I haven't tried).
You must also create a variable named totallines that contains the total number m of lines.

«prev 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 ... next»

» Level Advanced

Added: : 2000-12-04
Rating: 8.97 Votes: 2619
Hits: 4694
» Author
KStor is a student living in France and working with Flash during his free time...that is, not very much.
» Download
Download the files used in this tutorial.
Download (39 kb)
Get conversion and unzipping tools for PC and Mac here!

» Forums
More help? Search our boards for quick answers!

Please rate this tutorial, 10 is the top rating, you can also click the comments link to read/write a review.
10 9 8 7 6 5 4 3 2 1
Read or Post Comments
 
   
 

internet.commediabistro.comJusttechjobs.comGraphics.com

Search:

WebMediaBrands Corporate Info

Legal Notices, Licensing, Reprints, Permissions, Privacy Policy.
Advertise | Newsletters | Shopping | E-mail Offers | Freelance Jobs