My engine has a few limitations, some because this is a simpler "tutorial
version", some because I was too lazy to implement the functions, some
because the functions were to processor-consuming and last but not least
those that I couldn't figure out:
no shadows
no solid faces
no curbs
etc.
This tutorial is definetely advanced so most of the time I won't include any images of the program
since you probably know it perfectly. I've included one thing: an actionscript summary at the very end of the tutorial, for quick reference.
Newbies, please stop reading now...
The last thing I would like to say is that making a functional 3D engine is a kind of test, and you'll feel
much prouder having figured it out all by yourselves. So if you want to give it a try, just check out the math link.