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The Routine (con't)
The drawing routine
This is the very core of the engine: the program that converts the 3D coordinates to 2D coordinates (as explained in The Math).
In the fifth frame, draw, enter this:
Set Variable: "normalz" = depth * depth
Normalz is the value k in the plane equation, depth being the z-coordinate of the normal vector of the view-plane (the plane being parallel to the xy plane, the vectors coordinates are (0,0,depth))Set Variable: "n" = "1" Loop While (n<=totalpoints) Set Variable: "u" = (depth - eyez)/(eval("z"&n) - eyez) If (n<=9) Set Variable: "2Dx0"&n = u * eval("x"&n) + centerx Set Variable: "2Dy0"&n = u * eval("y"&n) + centery Else Set Variable: "2Dx"&n = u * eval("x"&n) + centerx Set Variable: "2Dy"&n = u * eval("y"&n) + centery End If Set Variable: "n" = n + 1 End LoopThis part is a bit more complicated. We actually convert the 3D coordinates to 2D coordinates. For each point, we first calculate the value u as explained in The Math. Then we recalculate the 2D coordinates by multiplying the 3d coordinates by u. I can't explain exactly what I've done here but if you study the math link I gave you should be able to understand it.Set Variable: "n" = "1" Loop While (n<=totallines) Duplicate Movie Clip ("/baseline", "line" & n, n) Call ("drawline") Set Variable: "n" = n + 1 End LoopFinally we just draw the the lines by duplicating the basic movie clip and calling the drawline frame.
| » Level Advanced |
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Added: 2000-12-04 Rating: 9 Votes: 2631 |
| » Author |
| KStor is a student living in France and working with Flash during his free time...that is, not very much. |
| » Download |
| Download the files used in this tutorial. |
| Download (39 kb) |
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