The purpose of this tutorial is to teach you the fine art of making a Flash 3D-engine. What this means is that we are going to find out how to take a set of 3D coordinates and transform them into 2D coordinates. Do note that this tutorial is made for Flash4. Of course the mathematics and the explanations are the same in Flash5, but you will have to change the actual Actionscripting. Good luck! By KStor
Ever wanted to make 3d objects in Flash, without buying expensive, complicated 3d programs? If your aim is to get some not much complicated, rotating objects try this tutorial... By Fabio Paoleri
What I'm going to talk about is developing complex animation's, esp importing 3DS files, and creating slightly more complex 3D, and I'll have a little comparison of 3D files. By Keran McKenzie