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»Added  2000-11-21
»Rating  7
»Votes  31
»Author  nicholas williams | Search by nicholas williams
»Version  Flash 5
»Description  ** NEW VERSION ** This allows you to utilize audio cue points in Flash 5. You just enter the cue point times into an array. You're basically checking the getTimer() which begins as soon as the movie starts. To account for preload time, do a getTimer(); and put it into a variable when the sound is first started. Then, subtract this variable from the getTimer() when you're checking for cue point times and it'll be consistent from the start of the sound.


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