|»Author||nicholas williams | Search by nicholas williams|
|»Description||** NEW VERSION ** This allows you to utilize audio cue points in Flash 5. You just enter the cue point times into an array. You're basically checking the getTimer() which begins as soon as the movie starts. To account for preload time, do a getTimer(); and put it into a variable when the sound is first started. Then, subtract this variable from the getTimer() when you're checking for cue point times and it'll be consistent from the start of the sound.|
The flash's horizontal road drive was done in CS4 and was upgraded to CS6. The car responds to right/ left key and flash will auto-generate the movement of roads from left-right or right-left based on random number. Have fun driving in this virtual environment and avoid other cars... :) If you are creative, a road driving game can be created from it.