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A ball effect apply with BlurFilter and easing math By Leandro Amano
This is a somewhat interactive forward Euler simulation of a 2-dimensional n-body problem in orbit mechanics. It runs a decent number of bodies (20, 30, 40 or higher random, mutually attracting bodies depending on the processor) at 12 frames/sec due to its simplistic, innacurate, unstable numerical "solver". Follows the inverse square law for gravity with a fairly compact and numerically efficient code. Features include tracing trajectories and mapping gravity vectors by magnitude on user demand (button press). Not the most rigorous science, but makes for generated art with a few more tricks than your average bowl of goldfish. I hope you enjoy watching it as much as I do on slow TV nights. The problem kept Newton up nights too until he finally sat down, invented calculus, and proved it can't be solved. By Bob
A simple effect i did in colaboration with some friend to a promotional cd intro. By hajnehaj
This is a ballistic/trajectory simulation. You have an artillery canon, and you can choose the angle at which you shoot, along with the mass of the shell and the amount of gunpowder you will use to launch the shell.This movie show the trajectory of the artillery shell... Version: Flash 8. By Damien L.
A draggable fish bowl, with a swimming goldfish, and a realistic water shake effect, with a velocity detection system. Coded in MX 2004 By Ryan McLaughlin
I needed an object that would swing from a rope yet trail the master and react to the motion. By Gary Yavicoli
Adjust the angle of incidence to see the effects of refraction and/or reflection from the boundary between two transparent surfaces. Angles are measured from the Normal. Different refractive indices are provided. By Kent Collins
An amazingly zimple gravity demonztration showing the phyzical attraction between two or more movie clipz. Tear my code apart and you can use for anything you set your heart on.(itz a very uzeful technique) Happy Flashing! By Flash Bandit
This is nothing new but it is cool to me. I wrote this code using the good old Pythagorean Theorem to find out the distance of the two buttons and any given time. I also wrote some code to calculate the speed in which you move the buttons. By David Hicka

