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Where are you
from?
Our studio is in downtown San Francisco, close to the water.
I'm fortunate enough to live in the same building as our
studio. I'm quite lucky because I can breath recycled air
all day and literally never go outside (there's a subway
station under the building so I've been known to go for
weeks without ever being contaminated with "nature").
Where did you
grow up?
I'm a Midwestern boy. Born and raised in Marion, a little
town in the heart of Ohio. Marion is a great place to growup.
It's right out of "Our Town": peaceful, open,
safe. I have great memories growing up there
playing
flashlight tag, creating robots in our garage, being dressed
up as a girl by my sister
What are your
pastimes and interests?
I love to read. I try to squeeze reading in as much as possible.
I recently purchased a PocketPC and now read eBooks on the
subway and train. Reading is such a joy and a mind opener.
I find that when I read, I am more creative. I'm more plugged
into the world around me. Our collective history, people,
events, achievements, dreams and hopes - the entire human
experience. I just finished reading Shakespear's "Titus
Andronicus" and "Julius Caesar". I read those
as background support for my current project: Edward Gibson's
8 volume set on the "Fall and Decline of the Roman
Empire". It's a tome, but I'm hooked.
I also enjoy history. I love ancient history
especially. The further back that I can go, the better.
I'm fascinated by the unending human link. The Roman Empire
sits on the foundation of the Greeks. The Greeks on the
foundation of the Mesopotamians and Babylonians. The Babylonians
on even more ancient cultures. You can trace the human experience
and basics of our cultures back along the coasts of the
world and end up in the central plains of Africa over 100,000
years ago. 100,000 years ago our ancestors were very much
like ourselves. They created and appreciated art, music,
friendships, told stories, entertained one another, educated
their children. They had culture and they passed that culture
in an unending link down to us. What we have today, what
we appreciate, our concepts of what is pleasing and distasteful,
what is entertaining, mystifying, valuable, frightening,
beautiful - it can all be traced back in an unending link
to our ancient ancestors who, either out of need or boredom
or because they learned it from their parents taught their
children the things that have given root to who we are today.
It's fascinating and humbling. And, we're all a part of
that unending chain.
What's your
favorite saying or cliché?
"No matter where you go in life, there you are."
Buckaroo Banzai. There's a strange, deep trivialness to
this saying
What's your
favorite movie?
That's a tough one
It would have to either be "Citizen
Kane", "Schindler's List", "My Dinner
with Andre" or as a documentary Bill Moyer's interview
with Joseph Campbell entitled "The Power of Myth".
"Citizen Kane" of course was just an incredible,
groundbreaking movie in so many ways. It certainly deserves
the recognition it receives. "Schindler's List"
is simply a powerfully, emotional movie. Any movie that
can move someone that much is high in my book. "My
Dinner with Andre" - I have only seen it once years
ago, but I remember it. I like its concept - an entire movie
that eavesdrops on a benign dinner conversation. No fancy
camera work. No expensive locales. Just a camera pointing
at two people eating and chatting. "The Power of Myth"
what can I say. If you haven't seen this series, you need
to stop reading this article right now and go experience
it. You'll learn a lot about yourself and what it means
to be human.
What's your
favorite cocktail?
Campari and soda.
When did you
first get involved with flash?
Ahhhh, let's see that would be in June of 1999. My good
friend, Keith Nichols introduced me to the technology over
a phone call. He called and said "Neil, you have to
drop by my office right now and see this." So I hopped
on the bus and shortly thereafter my life changed. He showed
me the original Gabocorp and I realized that the technology
had finally arrived. The technology that would permit us
as artists and designers to advance the medium to the next
level. For the first time, we could now express ourselves
online. We could build true, interactive experiences. Not
HTML, but true time-based experiences. It was a momentous
occasion for me and it really did change the direction of
my life entirely.
What is your
view of the current use of flash?
That's an interesting question
I assume you mean
what do I think of what's being created with Flash today
I think there's some real innovation going on and
I want to encourage that. At the same time, I see a lot
of derivative work happening as well. That's to be expected.
I would have to say that I'm pleased. I'm pleased that so
many designers and artists are adopting and creating and
learning rich media. We need more people creating rich media.
"We need more Flash production to turn the tides to
victory!" Seriously, the more that we can grow and
share and explore and experiment with rich media and all
it has to offer, the better off the Internet is going to
be.
I do think that these techonologies like Flash and LiveMotion
have lots to offer. Much more than we're doing with them
right now. That's not a slight in any way. The technology
is new and as the pioneers of this new medium, we have to
explore and experiment. We have to push and touch the boundaries
and push further. That's our obligation. There is so much
potential
so very much potential that we have yet
to explore. I encourage everyone to think outside the box.
Become a child and play. Ideate and then create.
Who do you
feel is advancing the use of flash the most?
As far as advancing the use of Flash, I'd have to say it's
all the developers and designers who are using Flash and
LiveMotion and related technologies. These are the guys
who fight the battles; who convince clients and managers
to use rich media; who know what the technology can and
cannot do and apply that knowledge to commercial work. I
think Macromedia has to be recognized here as well. They
have done a superb job of proliferating the player and in
the end this has made all our jobs easier. Adobe and Macromedia
have also done an incredible job creating these great authoring
environments. Listening to us as developers and adding those
features and functions in that make all our late nights
a little more pleasant and a little less late.
As far as advancing the state of the art - that's a harder
question. I see some innovation going on in interface design.
I think companies like Monocraft helped to start that. Truthfully,
I don't yet see a lot of innovation in other areas like:
user experience architecture and innovative applications
of the technologies to create new and compelling experiences.
I wish that weren't the case and I'm hopeful that it will
change because as an industry we need deep innovation. We
need to do more than just touch the boundaries, we need
to blow right through the walls.
How successful
has :Fx been?
:Fx has been a wonderful success. It has surpassed my expectations
on what we could create with the technologies. We have empowered
thousands upon thousands of people with the ability to create
rich media who normally wouldn't have had a prayer. And,
we've done this by pushing the state of the art and hopefully
opening up some new growth opportunities for technologies
like Flash and LiveMotion in the area of online application
building.
We're learning so much about true client/server architecture
and how to integrate various and disparate server technologies
into a single, cohesive system that is commercially viable.
This kind of knowledge is invaluable and each and every
day that goes by teaches us something new. It hasn't been
easy by any stretch of the imagination but each day, we
sign up more users, improve the system and learn more. That's
important success in my book.
Are there many
competitive products appearing?
You bet but none of them yet truly offer everything that
:Fx offers. Probably the closest is Chrom-OS. It's a wonderful
technology and beautiful but it is more of a shrink-wrapped
product in its design and implementation. I think it's important
to remember that :Fx is a true online application. That
means you don't need to download anything or perform an
install or upgrades. The user experience is seamless from
the moment you log onto balthaser.com. This is important
because it is the future. The .Net strategy from Microsoft
and VB.net is helping to propel us in this direction. The
sooner you can familiarize yourself with the intricacies
involved with this new kind of architecture, they better
off you're going to be. Companies and consumers are pulling
away from the 20-year old concept of floppy disk based applications.
We use CDROMs today but it's still basically a jumbo floppy
disk. We need to break out of this mentality because it
interferes with the user experience. And, the user experience
is what is paramount. Anything that doesn't promote a better
user experience needs to be jettisoned. So, we're still
waiting for another technology to come along that is a true
online application - one that wraps user experience around
an application and then puts it all online in a client/server
model. I think you need all three of these things in order
to be truly competitive to :Fx. We will see it happen. In
fact, all applications will be this way one day, but today,
:Fx is the current leader.
What features
can we expect to see added to :Fx?
Well, it's a company policy not to comment on specifics
concerning future development work but I can paint you a
broad stroke picture. Besides our ongoing effort to add
more effects and objects into the system, our users are
going to benefit from :Fx's most fundamental philosophy:
to empower our users with the ability to do the impossible.
To abstract complex and complicated technologies and make
them available at the click of a mouse or the press of a
button. That's our mission statement and it's the reason
why we created :Fx. Our first objective is to empower our
users with the magic of creating Flash. Drag and drop rich
media for the rest of us. We've just begun this effort with
the launch of :Fx and we will continue to build up this
library of rich media objects steadily with each and every
passing day. But, there is so much complex technology out
there that needs to be simplified in order for their benefits
to be realized by our target audience. These are the same
problems and challenges that we all run into everyday as
advanced developers and designers. Look at the hurdles and
challenges that you or your design team has faced in the
last year and you will pretty much understand where we are
heading with :Fx. Because, what the balthaser.com's are
developing for the big boys, is exactly what our :Fx users
want as well. There's no difference in needs, just in experience
and what they can afford to pay.
I can't say too much more about this but
suffice it to say that all the things that excite us as
advanced rich media developers also excites our :Fx user
base and it is our responsibility at Balthaser to not only
master those technologies but make them accessible to our
users.
Are you developing
any other products?
:Fx will keep us busy for some time. There are exciting
applications of the :Fx technology that we will work on
- derivations of the architecture and technologies that
will take it into new spaces and markets but no new products
that we can mention at this time.
The studio continues to work on advanced prototype work
for Fortune 500 clients. Much of this work is what I term
"pink" or the implementation of technologies and
visionary prototypes that stretch out 2 to 5 years. I call
it "pink" because if you think of advanced technologies
as a color spectrum, then those technologies that are screaming
away from us into the future are red shifted. "Red"
technologies would be 10 plus years out, "pink"
2 to 5. What we are learning and developing in this advanced
r&d work will directly filter into :Fx.
Where do you see the future
of flash?
The future of Flash and LiveMotion is in online application
development and everything that this new segment has to
offer. We're seeing a fundamental shift in the basic concepts
behind application building and what an application should
be. We're seeing fundamental shifts in how people interact
with technology; when and where and how they access that
technology and what they expect from technology. These are
big issues and they are being catalyzed by big companies
like Microsoft. So, it's important that we understand first,
where technology is heading and how it is evolving and second,
what our role in all this is. Are we just designers or developers?
Will our roles, as they are presently defined exist in the
future? How will they evolve and ultimately, what does that
mean to us as designers and what should we be learning today?
Answers to these questions will tell you what the future
of Flash and LiveMotion is: total, integrated authoring
environments for the creation and maintenance of these new
kinds of sophisticated experiences. Not standard application
development but true online applications infused with experience
and rich media. Macromedia and along with it Flash will
probably be absorbed or will merge with a technology partner
that can offer the other pieces to this sophisticated puzzle
because I can't see one company offering the total integrated
solution that is needed.
What advice would you give to
budding flashers?
Don't let anyone tell you it can't be done. Believe in yourself
and dream. Dream damnit! What your mind can conceive and
believe it can achieve. If you dream big dreams and believe
those dreams, life will figure out a way to make it happen
for you. If you don't believe me, just remember that all
100,000 lines of Flash actionscripting in the :Fx client
was done in that little, tiny scripting window in Flash
4.0! If we didn't believe, we wouldn't have achieved!
What can FK01
attendees expect from you?
A sharing of knowledge, vision and experience. We have gained
incredible experience at Balthaser in areas that are going
to have a profound effect on designers, developers and the
technologies and experiences that are going to be demanded
from us. I look forward to sharing these lessons with the
FK01 attendees and to a meaningful dialog that will help
us advance the state of the art. The future is in our hands
and we must accept and embrace the challenge. I hope to
do my part in sharing knowledge and shedding light on the
wonderful possibilities that lie ahead.
Any closing
words?
Be open to new things. New concepts. New ideas. New approaches.
Keep an open mind and embrace change when it arrives. Never
limit yourself. You must remain true to the concept and
the dream - always. Everything else is superfluous, including
those things we presently hold so near and dear to our hearts
and which seem absolute. Fortune cookie say "Change
is coming".
If you would like further information
on speaking opportunities please contact: Mark Fennell(webmaster@flashkit.com).
We have conferences planned in LA, Sydney, and Europe and
Asia as well, so let us know your interest!
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