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Where are you
from?
Boulder, Colorado. I spent a few years living and working
in other places, but there's nothing like Boulder. I moved
here when I was six and I appreciate it more and more every
day.
What are your
pastimes and interests?
We have such an awesome group at Electric Rain and we're
all passionate about what we do. It has really become an
important and exciting piece of my life.
Outside of work I'm a total sports freak.
What's your
favorite saying or cliché?
It seemed like a good idea at the time.
What's your
favorite movie?
I love movies, but for some reason they just don't stick
with me. I can't really say that I have a favorite but if
I had to pick one it would be Happy Gilmore. It's a stupid
movie but it cracks me up every time I see it.
What's your
favorite cocktail?
Red Bull and Vodka
When did you
first get involved with flash?
Mike Soucie, the president of Electric Rain and a long-time
friend of mine, was showing me this top-secret product they
were working on called Swift 3D. He showed me a couple of
Flash sites that blew me away and showed me how Swift 3D
would eliminate the long hours spent hand-tracing raster
images to create 3D for Flash.
After joining Team Erain, I went up to Seattle for my first
tradeshow and was immediately confronted by a 12 year old
kid from Canada that owned Swift 3D. I knew Swift 3D pretty
well at the time, but was clueless about everything else
he was telling me about. It was at that point in time that
I vowed never to be shown up by a 12 year old again, so
I started learning Flash.
As it turns out, the kid was Keith Peiris. He's a little
Canadian Flash superstar and could still make me look like
a Flash idiot. Oh well
he has to be about 14 by now.
What has been
the market response to Swift 3D?
It has really been great. The Macintosh side of the Flash
community beat us up when we first showed the Windows only
version of Swift 3D at Flashforward2000 in San Francisco.
We made a commitment at that show to support the MAC folks
before we even knew what it would take. Fortunately, the
MAC users held up their end of the deal when we released
the MAC version of Swift 3D in October last year. It was
a big success.
Do most of
your customers prefer to design in Swift3D or other applications
and use your plug-ins?
Our intention for Swift 3D was to create a program that
every Flash user could easily use. You don't need a background
in 3D and the learning curve for Swift 3D is minimal. Most
of our customers have never used a high-end 3D program.
However, the program was really pushed to the limit because
of the lack of tools out there that were able to do what
Swift 3D does. Its ability to rebuild 3DS scenes prompted
a lot of high-end 3D designers to buy it for the sole purpose
of converting their 3D work to vectors. This group prompted
us to create the plug-ins.
The 3ds max and LightWave plug-ins will be shipping in mid-June.
The Softimage XSI plug-in will probably ship in July. They
give those advanced 3D designers a direct path for exporting
to Flash. The new plug-ins utilize our second generation
RAViX II technology and I really think people are going
to be surprised at how good these tools are.
Are you planning
to expand Swift3D into a fully fledge 3D package?
We'll definitely be making it more robust with each version,
but we want to continue to keep it affordable and easy to
use. Version 2 is being created from a wish list created
by our customers, so I think everyone is really going to
like it.
How do Swift3D
and Vecta3D compare?
I met the president of Ideaworks (creators of Vecta 3D)
last year in London when we were sponsoring Flashforward2000
and have run into him a few times since then. He's a great
guy that totally cracks me up every time I talk to him.
As far as comparisons go, they are both great products.
This is still a frequently posted topic in the 3D section
of Flashkit, so if anyone's looking for third party opinions
that's a good place to start.
Do you fear the time when the major 3D software companies add flash support?
A big surprise, cause we´ll present our latest underground
project. From the dimension of work it could be a production
for the cinema, also it looks like beeing one :) We´ll
present the work behind, previews of upcoming stuff and
tricks about flash-games programming lateron.
Are you developing
any new products?
Yes. I'd love to tell you about them but it's a secret.
We also have a program that was almost finished when we
dropped it to develop Swift 3D. It's a pretty cool program
that I would love to finish. It's geared more towards the
video market than Flash.
What advice
would you give to budding flashers?
First off, let me preface this with the fact that I'm not
anyone that should be giving advice. But one thing that
has been bugging me a little is this idea about deconstructing
Web sites and telling people they're awful because they
don't meet a useability standard or criteria created by
some so-called expert.
I'm sure we have all heard scathing movie reviews about
movies that we loved. So, do we adhere to the 'expert's'
standards about what makes a good movie? Heck no, we call
them idiots and tell our friends to go see it. Okay, I'll
step down now.
What can FK01
attendees expect from you?
We always try to do something fun that people will remember.
I'll probably be on my own for this show, but I'll come
up with something. I'll also be giving some hands-on training
and showing Swift 3D Version 2 and all of the plug-ins.
Any closing
words?
Yeah
FLASHKIT RULES!
If you would like further information
on speaking opportunities please contact: Mark Fennell(webmaster@flashkit.com).
We have conferences planned in LA, Sydney, and Europe and
Asia as well, so let us know your interest!
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